SiegeForge
Joker

Joker

Fire Defense ★★★★ natural SWARFARM ↗
Leader Skill
Defense +33%
Dungeon
HP
8,400
base 4,545
ATK
615
base 333
DEF
637
base 345
SPD
102
CR
15%
CD
50%
RES
15%
ACC
0%

Skills (9 skill-ups to max)

1

Flying Cards

Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance.

Multiplier
3.6*{ATK}
Unrecoverable (75%)
2

Surprise Bomb

AoE

Mounts a bomb on all enemies which detonates after 2 turns. This skill receives 50% additional Accuracy.

Multiplier
4.0*{ATK}
Cooldown
5 turns
Bomb (100%) Increase Accuracy (100%)

Awakening Bonus

Gain new skill: Fire Magic