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Beetle Guardian

Beetle Guardian

Wind Defense ★★★★★ natural SWARFARM ↗
Leader Skill
Defense +50%
General (Wind)
HP
10,710
base 7,875
ATK
538
base 396
DEF
725
base 533
SPD
101
CR
15%
CD
50%
RES
15%
ACC
0%

Skills (12 skill-ups to max)

1

Horn of Gaia

Attacks the enemy to remove 1 beneficial effect with a 50% chance. This attack will deal more damage according to your Defense.

Multiplier
1.8*{ATK} + 2.7*{DEF}
Remove Buff (50%)
2

Majestic Tide

Recovers your HP and the HP of the ally with the lowest HP ratio, and then attacks all enemies to deal damage proportionate to your Defense and provoke them for 1 turn with a 50% chance.

Multiplier
3.6*{DEF}
Cooldown
4 turns
Heal Heal Provoke (100%)
3

Eternal Carapace

Increases the Attack Power of all allies for 2 turns and defends all allies excluding yourself for 2 turns. Receives half of the damage inflicted on the defended target while making the damage 0 for the defended target and counterattacks the enemy target.

Cooldown
5 turns
Increase ATK (100%) Defend (100%)

Awakening Bonus

Increases Accuracy by 25%