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Dice Magician

Dice Magician

Water Attack ★★★★ natural SWARFARM ↗
HP
8,400
base 4,545
ATK
692
base 374
DEF
560
base 303
SPD
101
CR
15%
CD
50%
RES
15%
ACC
0%

Skills (12 skill-ups to max)

1

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Multiplier
1.9*{ATK}
Hits
2x
Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
2

Dice Trick

AoE

Rolls 2 dice to attack all enemies and randomly grants Unrecoverable for 2 turns, Decrease DEF for 2 turns or Remove 1 Beneficial Effect. More effects will be granted as the sum of the numbers increases. Instantly gains another turn if you get the same number.

Multiplier
3.0*{ATK}
Cooldown
4 turns
Unrecoverable Decrease DEF Remove Buff Additional Turn
3

Dice Madness

AoE

Rolls 5 dice to attack all enemies 5 times, dealing more damage as the number rolled is higher. If a die rolls a number that has been rolled already, the die's attack will always land as a Critical Hit and ignore the enemy's Defense.

Multiplier
{ATK}*(0.1*DICE + 0.7)
Cooldown
5 turns
Hits
5x
Ignore DEF Guaranteed Critical Hit

Awakening Bonus

Leader Skill: Increases Attack Power of ally monsters in Guild content by 33%