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Dice Magician

Dice Magician

Wind Support ★★★★ natural SWARFARM ↗
HP
9,225
base 4,995
ATK
615
base 333
DEF
582
base 315
SPD
101
CR
15%
CD
50%
RES
15%
ACC
0%

Skills (9 skill-ups to max)

1

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Multiplier
1.9*{ATK}
Hits
2x
Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
2

Unlucky 7

AoE

Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

Multiplier
3.0*{ATK}
Cooldown
4 turns
Stun Decrease ATK SPD Additional Turn
3

To Live or To Die (Passive)

Passive

Rolls 2 dice every turn to recover your HP, and revives 1 dead ally if you get the same number. The larger the sum of the dice, the more HP you recover and the more HP the revived ally will have. The smaller the sum of the dice, the larger the increase in the revived ally's Attack Bar. [Automatic Effect]

Revive Heal Increase ATB

Awakening Bonus

Leader Skill: Increases Attack Speed of ally monsters in Guild content by 24%