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Dice Magician

Dice Magician

Light Support ★★★★ natural SWARFARM ↗
HP
9,390
base 5,085
ATK
626
base 339
DEF
560
base 303
SPD
101
CR
15%
CD
50%
RES
15%
ACC
0%

Skills (11 skill-ups to max)

1

Roll Dice

Rolls 2 dice to attack the enemy target 2 times and grants an effect according to each number you get for 2 turns as follows; 4: Unrecoverable, 5: Decrease DEF, 6: Increased chances of landing a Glancing Hit. Instantly gains another turn if you get the same number.

Multiplier
1.9*{ATK}
Hits
2x
Unrecoverable Decrease DEF Increase Glancing Hit Chance Additional Turn
2

Unlucky 7

AoE

Rolls 2 dice to attack all enemies and Stuns them for 1 turn if the sum of the numbers is greater than 7, and decreases the Attack Speed for 2 turns if the sum is less than 7. Instantly gains another turn if you get the same number.

Multiplier
3.0*{ATK}
Cooldown
4 turns
Stun Decrease ATK SPD Additional Turn
3

Returned Dice

AoE

Makes the Attack Bar of all enemies and all allies change to 0, increases the Attack Speed of all other allies except yourself for 1 turn and stuns yourself for 1 turn. This effect can't be resisted and ignores the immunity.

Cooldown
7 turns
Decrease ATB (100%) Increase ATK SPD Stun (100%) Ignore Resistance (100%)

Awakening Bonus

Leader Skill: Increases Attack Speed of ally monsters in the Arena by 24%